Caminante planar, maestro de alquimia e ingeniera inteligente, cronista multiversal, juguetero y mercannere eventual... todo de medio tiempo. Y, por supuesto, su humilde servidor.

martes, 17 de noviembre de 2009

Binary Land - Roleplay Adventure Setting

REQUIREMENTS/RECOMMENDATIONS:

Number of players: 1 to 3.
Knowledge: Basis of computer & informatic sciences, great capacity for abstraction and mental imagery.
Ideal-but-not-required: Familiarity with TRON (1982), TRON 2.0 (2003), Kingdom Hearts II (2006) - Space Paranoids World, upcoming TRON Legacy (TBA on 2010), Rockman EXE (2001), and general arcade classical gaming of the 80's (PacMan, Space Invaders, Snakey, Battle City, Pong, etc.).

MAIN PLOT (1p example mode):

Our story starts on Festeron, on a day like any other. Your life have been considerably uneventfull to date (or perhaps not, that's up to you), and today it seems like it is going to be just another day more if it wasn't for that job awaiting you at the now deserted building of the W.W.T. Company, abandoned under mysterious circumstances barely some months ago. Your job is considerably easy for someone of your skills in the field of electronics (and even if you lack such skills, is still quite a plain job): as the las remanents of the company equipment are transfered to a new location, certain more delicate machinery needs to be dissmounted from the bassement areas, which had been sealed off-limits since the incident that led to the closure of the building in question, which received an extremely scarce media coverage. It's merely an unplugging, packing, and cataloguing job: nothing of the other world, yet considerably well paid for the kind of job it is.

Much to your surprize, upon arriving to the place, you find out you are going to have a partner working with you, which is odd given how relatively simple the task is. Then again, all help is welcomed in finishing this boring stuff as soon as possible. The name of this young man is Mike Fratellos and, upon finding the working area you two are going to work in, his company is more than welcomed: the dark and nearly devastated basements of the WWT building. Soon this job has turned from a boring routine into a sort of "spooky house" trip, specially when Mike starts telling about what he has heard regarding the events that led to the disaster on those very chambers. Some strange story about a little girl that got caught inside a room during an experiment with "one of those particle-acceleration-thingies", according to Mike own words. The young man went on saying that thought the girl seemed unscathed in every test, she was never able to say a single word after the event, and that seems to be "like those people that simply stand there idle and silent, you know of what I am speaking". An unnerving story on a spooky place, bad combination.

Too distracted by the tale of Mike, you start working on the main fabled room of the accident. It surely has machines you had never seen before that look rather advanced, but not much like those "particle-accelerator-thingies" Mike mentions, you know very well such things are huge... at least, they SHOULD be. However, before you notice it, something seems to be actually turned ON in the room, and something closes and seals the door. Either you despair or take it calmly, but Mike is certainly panicking out there, trying to take you out from the chamber without use as the machines start to work, spinning and dronning, like loading something. It all happens very fast, very fast. There is some flashing, a crackling sound, and the sensation 1000 watts of electric power are surging through every bit of your body. Everything spins... and the vanishes. You are dead, you have to be dead, otherwise you wouldn't be seeing this curious colored thingies in the vast darkness, like polygons, and lines, and lights. But, what is that? Is that... a city of light? You are flying directly towards it, almost like in a gliding slow descent. This is wrong, very wrong... clouds shouldn't have sharp angles and you have never seen a city like this one, like entirely made of neon lights. But there is no time to ponder on such as your sight colides with one of those light beams that seem to expand into the very beyond towards the sky. A kaleidoscope of color and light blinds you for a second, but then you can feel something again: the ground. A flat, polished, and cold floor. Everything is hazy for a moment, but you don't need much sight power to know... you are no longer at home. Something went wrong... very wrong... and now you have to get out of this mess... on your own. Everything... seems easier in the other side of the screen... doesn't it... user? - END OF LINE.

OVERVIEW:

Inspired on the 1982 cult movie TRON, Binary Land takes the player(s) to the world of information and programs that was depicted on the aforementioned movie, but expanding on the mythos explored both on the original movie and TRON 2.0 game while keeping an entirely new storyline. While differing heavily from their original incarnations, characters from the original series appear from time to time in short cammeos or mentioning. Relive the breathtaking surreal sights of the digital realm, the gladiatorial tournaments at the infamous Game Grid, and mark your pathway of neon on the classical LightCycle Deathmatchs while trying to find a way out to go back home before facing utter derezzolution. Binary Land offers the player a chance to learn more in deep of the micro-universes that co-exist with us and the opportunity to become... the programmer of it's own legend. Binary Land - At The Bottom Of The Rabbit Hole.

1 comentario:

Niireme dijo...

Definitivamente, un master piece, otra genialidad digna de Seemos Yantra, caminante de planos. EL plot me parecio breathtaking y muy lleno de suspenso, que pasara?, que sera?, dan ganas de ver la peli!. Felicidades de nuevo, eres todo un artista.